Bootcamp Multiplayer Demo

true :slight_smile: forum.exitgames.com is a better place.

yes

so “this.world” is probably null.
I don’t know how you got there though…
it would only enter this line if it already knows about items, and that can only happen after Operation.RadarSubscribe - which happens in MmoEngine.OnWorldEntered after this.world is set.

here it’s probably the ViewDistanceEnter array that is null.
again, don’t know how you got it because it’s initialized even twice once at connect and once at world entered - and the player instance is not created before this happens.

Thanks for your answers ExitBG, I’ll move the discussion to the exitforums.

Maybe its because how I set up the scenary.

Good news! The asset server download is finally working.

Someone wrote a review saying the import screwed up his bootcamp demo since he doesn’t own unity pro.
To get started import into an empty project, NOT into the bootcamp demo.
I’m also not sure if he imported the broken download.

EDIT: It does work with unity free as well.

If netservice is error. or other “what” issue…

On register window.

Thanks for ExitBG.

I’ve seen that, too.
As far as I know it happens when the GUI content is changed in 2 GUI passes differently…
It shouldn’t crash the demo though…

I just noticed that after importing the project the soldier walks ON water, not through!
This can be fixed by replacing the DynamicsManager.asset file with the one from the original bootcamp demo.
I attached it in case you don’t have the boot camp demo installed.

523874–18538–$DynamicsManager.zip (628 Bytes)

Every time I try to download the package from the Asset Store, it says “Building 33%” and then just hangs. Never downloads. Is something still messed up with the server? Or corrupted?

It should be working seamless by now. We tested it successfully. This is in Unity’s hands now.
Maybe you can locate where Unity puts the temporary files and remove them?

i have the same problem with danreid70. does anyone have solution?

Hangs at 33%. Hello Unity fix your asset server please.

EDIT

Okay, left it at 33%, returned 2 hours later and it was complete. I guess just let it hang on that page long enough and you’ll get it.

Hello ExitBG,

Thanks for this demo Greatly Appreciated!!! I do have one question though:

There are 2 links from your ftp

  1. bootcampMultiplayer.unitypackage size: 260 MB, Date Modified: 3/3/2011
  2. BootcampMultiplayer_v1.1.unitypackage size: 90 MB, Date Modified: 3/14/2011

Which one is the correct one? 2) seems to be smaller in file size which is why Im thinking may be the wrong one but that one was also modified at a later date which makes me think its the correct one? So from your ftp which link should I choose.

last note: I had issues with the asset store not downloading which is why I listened to you for the ftp link :slight_smile:

EDIT:
The first one works fine :smile:

oh - I aborted the 1.1 upload since it’s similar to the one in the asset store.
wasn’t aware that the partial file would stay :frowning:
the only difference 1.1 to 1.0: it includes the file needed to fix the physics issue (walk over water)

Sorry i can’t download this demo in Asset Store.

It’s always stop in 33%, and I waited about five or six hours.

It seems that the asset-store download is still not working for some users. In that case, you can still download the demo also from this FTP:
ftp://216.151.161.122/

man, how i install this server? or how can i play this game in network? please! need help!

setup is described in readme.txt:

to TobiasS, ExitBG

Thanks a lot : )

Can somebody please explain the code

t.transform.position = Vector3.Lerp(t.transform.position, player.playerRemote.pos, Time.deltaTime * 7.0f);

I understand that this smooths the other players movements but what is the reasoning behind:

Time.deltaTime *7.0f?

I installed Photon and I did everything correctly. When I build the game I can create a room but when I play, I can’t move. Also nobody else can see my room I created.

Is there any output in the console or player logs for any of the clients you used?