Botched Maya Import

I’ve imported a 3d model fbx from maya into unity. It looks very strange, there seems to be some kind of depth problem. The character’s left arm overlaps her body when it shouldn’t be visible, and the same applies to other body parts. The legs should not be visible under the character’s skirt as well.

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I’ve checked that the normals are facing the right direction in maya, which fixed backface culling problems in the past. I also made sure to calculate the normals in unity. However, the problem still persists. How can this problem be fixed?

I’ve reversed the normals and disabled backface culling in Maya. It now appears to be working correctly in Unity. However, the model has normals on the wrong faces in Maya. It’s great to have found a solution but I am puzzled as to why the front faces are registering as back faces in Unity.