i am currently running into a problem, which can’t be easily solved, so i am looking for any advice that could help.
I got an 3D Sphere as Energy Shield with a rigidbody and collider on it.
If i put this object on “kinematic” (picture 1), and control all movements and collisions by script, then its moving fine with the player together, until it collides with some enemies / hazards. The hazards / enemies won’t bounce correctly as the physics engine does not capture the collisions, and the enemies / hazards often enter the shield until they collides with the player. I can only prevent this by adding negative force to the enemies / hazards, but it is not working fine, as there are fast moving objects in the game, so they hit both the sphere and the player.
If i put the object off kinematic (picture 2), which means fully physically working, the collisions are captured perfectly, but the system won’t let me put it “on” the player object. I tried it with setting player as parent, setting the transform manually to the same as the player, but it always get “pushed away” as soon as it appears.