Both stand alone (.exe) clients and webgl clients connecting to webgl stand alone server.

Is this possible?

If I create a webgl (= usewebsockets) server, it only listen to webgl clients.
If I create a non-webgl server, it only listens to stand alone clients

I already did a standalone network program that is working with multiple game rooms (and without using matchmaking). They all connect to a standalone server, non-webgl, of course.

From what I understand, in the current state of unity networking, is it impossible to have both standalone and web players connecting to the same server?

When this limitation will be addressed?
Will this limitation will be ever addressed? :slight_smile:

Paulo

short answer - yes
long address, On server side you should call AddHost() function for udp clients and AddWebHost() for web socket clients

Thanks for replying. I will look into that!

Best regards,
Paulo