I’m working with sprite renderers in my game, so I modified import and camera settings to make it pixel perfect. It looked great when it was in the right resolution. I recently tried making a build in full screen mode to see how it looked. The quality holds up pretty well, but the bottom half of the screen sometimes updates a few frames after the top half, and the division runs up the screen until their both synced up again. I can’t find anyone else that has this problem? Does anyone have an idea?
Sounds like you don’t have it syncs to the vertical blank.
That fixes the problem, but if I turn vSync on, then I won’t be able to control the frame rate
Is there any reason you want to control the framerate?
VSync will lock you at the lowest standard (feel free to correct me if I’m wrong). Basically if you’re running over 60FPS you’ll be capped at 60. The second you drop below that you’ll be capped at 30.
If you’re getting below 30 well you would have gotten there without VSync anyways so it doesn’t really matter.