Bounced light on mobile IOS devices

Hi, i have quite a big problem with bounced light (the one that is controlled by ‘bounce intensity’ in lamp component). I’m using Precomputed Realtime GI. When i run it on ios devices, even on iphone 6 the bounced light doesn’t seem to work at all. It looks like bounce intensity is set to 0 in editor (but it isn’t).
Is it normal that bounce light doesn’t work on mobiles at all?

After 2 weeks of tests i found solution. Lamp on scene was set on Mixed. This works in Editor, but somehow not on any device, not even on Desktop. Just set it to Realtime -.-