In my 2d game I have a ball (simple sprite) with attached bouncy material to it. How can I make the ball bounce of walls (gameObjects with a boxCollider2d), but NOT bounce off on collision with ice ground (a gameObject with a boxCollider2d).
Simplified: is it possible to reverse the physics control and let “the surface” decide how bouncy it is and how much to bounce off the ball?
Would the chosen solution deviate if a grassy surface is included, where the ball would bounce off just slightly?
Any help is much appreciated!