Hi guys,
I’ve been trying many things to try to solve this, but it’s just driving me crazy…
I have a character jumping, and sometimes he ‘bounces’ on the surface, I’ve tried changing the materials to no bounce on both the character and the ground, changing the collider, adding kinematic rigidbodies to the ground, making them static… Nothing seems to work.
What is there to do in this case?
The main issue is that when he bounces, he loses speed on the X axis, I’m not entirely sure it is related, but if I don’t remove the bounce, I don’t think I’ll ever know.
Update: I changed my fixed timestep settings from 0.01 to 0.001, and I think it helped, but I’m scared it will do more harm than good to do this…