Hello!
Kind of a simple problem, but I can’t seem to find the solution.
I’m simply building a Pong. I have two cubes as the paddles and a sphere as the ball.
My left cube and ball has a collider with my personal Physics material with these specs:
[1467-Unity±+GameScene.unity±+Pong±+PC+and+Mac+Standalone.jpg|1467]
Obviously, not set as triggers. The ball has a RigidBody with these specs:
[1468-Unity±+GameScene.unity±+Pong±+PC+and+Mac+Standalone_2.jpg|1468]
I have a script that calls AddForce(-100, 0, 0) on the ball’s RigidBody, successfully sending the ball right into my left cube. But, the ball, instead of bouncing back, it just get stuck in the collider.
I also have logged the velocity of the Rigid Body on the FixedUpdate and it does change during the movement, and gets back to 0 when colliding with the cube.
Any idea what’s wrong?