Hi all,
I would like to make bouncy, jelly like, sprite. I have setup where I have two anchor points and between them three game objects connected with spring joints. See attached video.
I would like the sprite surface (white box) to follow movements of bouncy1, 2 and 3 markers. Effectively making the surface look like it’s soft, jelly like. Also I would need collider to follow new shape of the sprite.
First of all, is my approach of using spring joints correct one. Secondly, how could I deform the sprite (access vertices and make them follow bouncy markers).
My object hierarchy:
Sprite
- Anchor
- Bouncy 1
- Bouncy 2
- Bouncy 3
- Anchor
Anchors have kinetic rigidbody, bouncy ones have non-kinetic rigidbody and are connected together and to anchors with spring joints.
Thanks for any tips