Boundary Tool [RELEASED]

Greetings,

Current Version: 3.0.1

This thread is deprecated. Please use: http://forum.unity3d.com/threads/201034-uDesign-Tools-Released

Boundary Tool highlights:

  • Rapid creation of collisions to create boundaries for areas or entire levels
  • Grouping of boundary data with separate heights, naming and color coding
  • Play in editor tweaking with realtime generation of collision (editor only - will not build to maximize performance during true runtime)
  • Map out entire areas in seconds with easy maintenance
  • Visualize boundary walls as it clips with your level geometry, giving insight to potential gameplay bugs where players could slip out of the level

Zone/Trigger Tool:

  • Add trigger zones and position, size and orient them through SceneView simply
  • Colorize and label for visual recognition
  • Use QuickView to navigate the scene quickly to any zone and any legacy trigger components
  • Link either preset prefabs or instanced objects with a script component implement OnTrigger events
  • Key-In values for placement and rotation for fine control
  • Visualize the zone area as it clips with your level geometry and moving objects during testing

Version 2.0 Expanded to include:

Version 2.2 Enhancement to Zones:

You can see it in action with YouTube tutorials

Here on the Asset Store!

There is no coding involved. This was designed as import/use for level designers and artists.

Customer reviews through your asset store account are appreciated!

If you’d like to submit an idea, please send it to support@nothingsoftstudios.com

Thanks and enjoy!

That is a really neat tool! It’s something that is needed in a lot of projects. I hope you do well with it.

Thank you for the support!

We are launching a public Trello board as an idea share and a viewport to see how new work is coming along as well.

New features currently in test:

  • Duplicate Group
  • Move Group
  • Enclose Group

That’s a cool tool, but your tutorial videos are horrible for the salespitch. You don’t even use the tool for the first 4 minutes. You should make a 30 second video that shows it off.

Nice tool. Is it possible to snap segment points to vertices like Unity does with models? Or would that need to be added? That’s really all that’s keeping me from making a purchase.

I’ll add that to the idea share. That is something we wanted to implement as well. We just have not researched it yet. Thanks for the interest! I’ll let you know our findings.

Awesome. Thanks!

Our peeps use the CTRL drag to snap by grid increments right now, but the native “V” snapping isn’t in it. I am guessing you are referring to how you can snap prefabs/meshes together with V?

Added for you :slight_smile:

Yes.

Vertex snapping is natively supported through the editor. You can snap any segment point to a mesh vertex.

Finally! I’ve been dying for this!!!

Using ‘V’? Or how would this be done? Could you post a quick video example? I think I know what you mean; just want to confirm. Thank you!

Added quick example of what I was referring to…

https://www.youtube.com/watch?v=y5E2Yg1-BsE

I like this idea. To add to this, I would like to make the boundary segments align with the vertexes selected, not just be straight up and down. Meaning, I would like to create boundary segments as a ramp over steps - select two vertexes of the top step, and the click somewhere on the ground to make a polygon the covers the steps and acts as a collider for it.

Purchased this by the way - thanks.

Nice! Will be picking this up :slight_smile: Thank you for taking the time to demonstrate!

Thanks for the support.

Two things we are working on that would fit your use case: not just moving a group (in test now) but rotating around the centroid of the group. Also adjusting the depth and an anchor point for the segments. Meaning, 1 segment with 3 depth anchored middle would expand 1.5 each direction. This would allow horizontal collisions.

Attached is a screenshot of the core implementation of vertical boundaries (i.e. smooth stairs, ramps, invisible bridge puzzles, etc).

Center anchor is finished. Other two will be quick now that the logic is finished.

Version 1.2 has been submitted.

New Features

  • Ability to close a group causing first and last segments
    to snap together
  • Ability to duplicate a group using the “duplicate” button.
  • Ability to move a group
  • Ability to create groups that have depth in the segment data

Hot Keys (focus in SceneView)

  • C toggles active group open/closed. This requires 3 or more
    segments in order to close

New tutorial demonstrating features: