That’s a cool tool, but your tutorial videos are horrible for the salespitch. You don’t even use the tool for the first 4 minutes. You should make a 30 second video that shows it off.
Nice tool. Is it possible to snap segment points to vertices like Unity does with models? Or would that need to be added? That’s really all that’s keeping me from making a purchase.
I’ll add that to the idea share. That is something we wanted to implement as well. We just have not researched it yet. Thanks for the interest! I’ll let you know our findings.
Our peeps use the CTRL drag to snap by grid increments right now, but the native “V” snapping isn’t in it. I am guessing you are referring to how you can snap prefabs/meshes together with V?
I like this idea. To add to this, I would like to make the boundary segments align with the vertexes selected, not just be straight up and down. Meaning, I would like to create boundary segments as a ramp over steps - select two vertexes of the top step, and the click somewhere on the ground to make a polygon the covers the steps and acts as a collider for it.
Two things we are working on that would fit your use case: not just moving a group (in test now) but rotating around the centroid of the group. Also adjusting the depth and an anchor point for the segments. Meaning, 1 segment with 3 depth anchored middle would expand 1.5 each direction. This would allow horizontal collisions.