Hi, I modeled a windmill in Blender 4.3 with a single animation to spin the sails.
I applied all location/rotation/scale transforms before exporting as .fbx using these settings:
In Unity 6, the animation looks correct - however, the bounding box for the sails rotates around the Y-axis instead of the Z-axis, causing the sails to be culled periodically when the camera is inside the structure looking out:
Any idea what I did wrong? I’m sure this has been answered before, but I couldn’t find the right combination of keywords…
Here’s pose mode from Blender with the relevant bone selected in case anything jumps out there
Thanks!