Boundries of player

How to prevent player for walking out of objects or terrain?

Use colliders to physically prevent the motion, or trigger colliders to reactively move the player back into bounds when detected out of bounds.

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With colliders u can prevent from keep falling off objects and fall forever… and beyond… ?

Yes.

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Yuhu, thank you so much. With box colliders of the object plane I could set the boundaries that is not falling of any longer!