bounds of GameObject and it's children

In the Unity editor if you select a GO with children, the Handle (center mode) is in the center of the bounds of the children.
I can calculate in script with Bounds.Encapsulate(), however I was thinking maybe I overlooked a structure this can be read from without having to calculate it. Is there such a structure anywhere in Unityscript?

If I understood your question correctly, no there is not(to my knowledge), you have to calculate it yourself.

Ok thanks for confirming!