Bounds vs. Rectangle

What is the difference between Bounds and Rect?

I have read the API, so I see the obvious differences. More specifically:

  • Which is better for performance?
  • Are Bounds just a 3D Rect?
  • When should I use one over the other?
  • Anything else to help clarify the difference that you know would be great as well :slight_smile:

Here is the extent of my knowledge regarding the two: Bounds and Rect.

Thereโ€™s a nice answer over in StackOverflow which addresses this: unity game engine - Bounding Box vs. Rectangle - Stack Overflow