Bowling with Unity

I am launching a new series on my site GameFromScratch that aims to compare the development process apples to apples between 3D game engines. The basic concept is to implement a non-trivial “Hello World” in each engine, so readers/viewers can get an idea of an engines work flow. This is in the form of a very simple physics based bowling game.

Given that Unity is the most popular engine in the world right now, I decided to start the series off using Unity. As someone that doesn’t use Unity on a daily basis though, I may have made a mistake here or there and would love feedback.

So here is Bowling With Unity, a 3 part post covering implementing a simple bowling title using Unity. Or the video version. I intend to cover several other game engines such as Godot, UE, Atomic, etc… and have already implemented the project in PlayCanvas. If you want to see other engines covered, please let me know.

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Nice choice for game/project. It has enough elements to show common/core features without getting bogged down in things like character controllers and such, which have multiple approaches. Clean an concise approach.

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Hey @Serapth just wanted to say thanks for making such an awesome site. I have visited it many times over the past year or two when checking to see what other game engines and libraries are available and worth using. You’ve done a really great job covering things.

It looks different now. I don’t recall it looking quite like this and so… white. But maybe I am just not remembering correctly.

Thanks, yeah, that’s actually why I launched the series. I implemented the bowling game for a review and realized “hey, this is a pretty good example” and off I went.

Yeah I believe the theme used to be a fair bit darker. Had a bit of a facelift when Google forced mobile support on sites. Still a bit of a dinosaur design, but all that built in link juice is hard to mess with. Glad to hear the site has been useful for you.

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