Box Collider 2d autoscale,Rigidbody 2d Size by default

I’m following along a tutorial guide on creating a game in unity and noticed that I was getting a warning on a box collider 2d object I created. It was telling me that my box collider was too small and was not created, but the video I’m watching never showed this problem.

I then realized that in the video, the box collider they set was already encompassing the gameobject it was applied to, rather than having to manually set from 0. They still did a minor tweak to the values to better match the object, as it wasn’t perfect, but what I would like to know is if there’s a setting that makes unity try to fix a box collider to the gameobject when its applied?

There’s clearly no skips or cuts in the video to imply they did this off-screen.

Normally when you add a box collider to an object it will automatically match the size of any sprite already on the object. You could try removing it and adding it again, it using the reset option in the inspector.