Box Collider 2D is Slightly Off

Hi, I was using the Box Collider 2D component (along with a Rigidbody 2D component) and made the collider’s edges match up with the edges of a sprite’s pixels (via typing in the offset and size amounts in the inspector). However, upon pressing play in the editor, there seems to be a tiny gap (with the width of one pixel) between the aforementioned collider on one GameObject and another on a separate GameObject. Is there any reason and/or remedy for this occurrence?

8256609--1080723--upload_2022-7-5_20-40-12.png

Unity does it on purpose. It shouldnt affect anything in your game at all. Unless your camera is zoomed in on 2 single 32x32 sprites, no player will ever notice it. TLDR: Dont worry about it

More info:
How do I remove the gap between sprites when the collider is at full size (2D)? - Unity Forum

Even more info:
why is there’s a gap between colliders2d? - Unity Answers