Hi, I was using the Box Collider 2D component (along with a Rigidbody 2D component) and made the collider’s edges match up with the edges of a sprite’s pixels (via typing in the offset and size amounts in the inspector). However, upon pressing play in the editor, there seems to be a tiny gap (with the width of one pixel) between the aforementioned collider on one GameObject and another on a separate GameObject. Is there any reason and/or remedy for this occurrence?
