Hi,
I am using a canvas with UI images for both player and enemy characters. I am using the box colliders and rigidbodies (both 2D) for both images. But what I am getting is when one image steps into the boundary of another, instead of getting stopped completely it gets pushed back slowly. Any help please, I really can’t figure this out.
Thanks,
Liam
By the way I am using Unity 5.3.5f1 since this is a school project.