Hello
I have an empty game object, and at run time (awake) I create a box collider dynamically:
var c = transform.gameObject.AddComponent(BoxCollider) as BoxCollider;
c.center = Vector3.zero;
c.size = transform.localScale;
c.isTrigger = true;
But when playing, the box collider is not centered in the empty game object.
Any hint what is going on?
Best,
Alberto