I have a player gameobject with RigidBody2D and CircleCollider2D attached to it, the gameobject falls down onto the floor, which is another gameobject with just a BoxCollider attached. The floor is moved like so:
The problem is the player gameobject, that isn’t affected by the floor moving beneath it. I want the player to be dragged with the moving floor. Both gameobject have Materials attached to them with Friction set to 1.