On building to Android, box colliders fail to trigger. But when testing in Unity engine play mode, everything works fine. The bodies that are interacting is the Player (with one Physics only ; Character controller) and a Box (with one Physics only; Box collider). Please any help on how to get the Box in detecting the Player passing through it in the Android build ?, thanks.
Note: I have tried the Built-in Unity simulator and it works without issues, but trying it on an android device, it doesn’t detect it at all.

