Honestly, I found this is just a natural function of Unity’s physics that I try my best to cover up. On the floor change the collision detection in the rigidbody to “Continuous” and the one in the box to “Dynamic Continuous.” This probably won’t do much. You can also just scale the whole scene up, I’ve found that helps, and adding mass to the floor. I don’t really know, as I too am starting in Unity so there may be a solution I don’t know about.