Would anyone happen to know whether you would get better performance if you just uncheck the box colliders on all objects, or would you have to actually “Remove Component” entirely in order for it to affect performance?
In my game, I have probably about 400 wall sections, and all of them have box colliders, and I believe this is what is affecting performance. I litteraly get 2-4 fps when I enter play mode. So I’d like to use as little resources as possible, to get back up to my normal 30-40 fps.
Unity stores information that GameObject X contains component Y. So it’s better not to have the component.
Also , you should never have 400 colliders! That’s really bad!!! You should make one collider that has the shape of all of them