Box Collider Get Bounds either severely bugged or I did something wrong?


I’m working on a NavMesh Flow Machine that makes NPC’s walk to randomly selected POI’s (which are invisible box colliders). These boxes are big enough to make the NPC walk to a random spot in it for variety. But when I use Get Min and Get Max, it seems that it changes everytime it’s called despite using the same POI’s box collider to read the bounds from. Either it’s severely bugged or I overlooked something.

Any help please? I’m confused right now.

Unity 2020.2.1f1
Bolt 1.4.15

Thread can be closed since I fixed the issue myself.