I have my player controller sitting on a plane and a boundary around of box colliders. The box colliders werent working as the player controller could just pass straight through. I looked at many other questions on here to make sure I was doing everything right (making sure ‘is trigger’ is unchecked, having at least one with rigidBody etc) and I couldn’t figure it out. Finally, I worked out that I needed to turn gravity modifier from 0 to 1 for it to work. I don’t know why this is.
I want to eventually be able to move freely inside an enclosed space (i.e. no gravity and 4 walls, a roof and a floor as box colliders acting as the game boundary). How do I get my colliders to work without gravity???