I added box colliders to my tree prefabs to match the volume of the tree. Some of my trees have branches that stick out from the base so I made a more rectangular shaped box collider for them to match mesh.
The colliders work as expected for placing the prefabs by hand but when painting to the terrain, the colliders no longer match the mesh. I have random rotation set for the trees so I’m guessing the system is rotating the mesh and not the collider along with it.
Any way to solve this?