Hi,
Most physics engines have some sort of rendering capability so you can view physics meshes easily to aid debugging. Does unity have something similar so u can view box colliders while debugging?
Hi,
Most physics engines have some sort of rendering capability so you can view physics meshes easily to aid debugging. Does unity have something similar so u can view box colliders while debugging?
Do you mean selecting the Game Objects with box colliders attached? (You could make a script that selects everything you need, and trigger it with a keyboard shortcut for speed.)