Is there a way to get the top of a box collider in world space as a float or Vector3?
The highest point of a collider should be Collider.bounds.max.y, regardless of how it is rotated.
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Is there a way to get the top of a box collider in world space as a float or Vector3?
The highest point of a collider should be Collider.bounds.max.y, regardless of how it is rotated.