I have a boundary editor that generates box colliders into the scene to form a boundary for our levels. These box colliders are very thin, pretty tall, and basically connect points. Our levels can have many of these colliders. I was considering using a simple plane mesh collider instead(4 verts, 2 tris).
I am am not familiar with the exact cost of either solution, so I was hoping to get some feedback here. I replace a small section with mesh colliders and it didn’t seem to affect it. I am considering replacing it so that the boundaries are one way, which I get with the mesh collider, but can’t get(to my knowledge) with a box collider. We have some areas that we want to be one way (combat areas where you can enter but not leave until all enemies are dead) and I would prefer to keep all boundaries the same way, though we can use two different kinds if needed(if the cost is too immense).
Thank you fo your time.