Box colliders and Ball, Ball jumps at join?

Hi

I have a set of boxes all tiled together (no gaps, perfectly aligned) all as a flat surface, when i roll my Ball collider over them the ball skips on the joins between the box colliders, is there a way to make it so the ball behaves as expected on a flat surface?

Thanks

kinl

I would suggest having a play around with some of the variables in the physics manager:

my suggestion would be to try increasing the solver count, increasing the bounce threshold or increasing the Min Penetration For Penalty.
Hope that helps

Thanks,

It was the Min Penetration For Penalty, seems if you have any box colliders butted up to each other then MPFP needs to be 0, which makes sense :slight_smile: