Hello again. I’ve recently noticed, that when object with rigidbody2d and collider falls from a big height, his collider shifts down. Is there any way to fix it?
Is it animated?If it is you might want to try the animate physics checkbox. Also it might be because you have a rigibody value set too high so it falls faster than the collider can keep up with?
Changing interpolate to “exterpolate” fixed that.