i know it is possible to ignore collisions with raycasts.
However i cannot find a solution for how to ignore collisions between my boxcast and certain layers.
In my case i have a plane that is surrounded by walls.
I am casting several boxcasts on top of the plane that are supposed to tell me what they are hitting.
My problem is that close to the walls i simply get the collision with the wall, as they are obviously colliding, but i want to make it so that the wall is “invisible” for my box cast.
Is there a solution for that?