Hi guys
I’m fairly new to Unity and this is my first post. But I’ve now made my fourth game and the first three all converted fine into a WebGL build to load onto itch.io, but with the last one (A 3 hour GameJam game that is supposed to be submitted on Monday 23rd) the EndGame BoxColliders aren’t triggering the EndGame in the WebGL build, whereas in the editor everything is working absolutely fine.
Googling the issue I have not been able to find anything about BoxColliders not transferring correctly to the WebGL build (unless I’m not searching correctly).
I sent a bug report to Unity last night but as the game is due on monday I thought I’d ask for advice here…
So my question is, has anybody else had this issue and if so idoes anybody know if there’s a fix?
Thanks in advance!
Mike