BoxCollider speed vs MeshCollider

So I know BoxColliders are faster, I’m just wondering, how much faster?

Like, if I have a whole building, and I do the collision detection on it with a bunch of boxcolliders. lets say like 50 box colliders. Would that still be faster than using a mesh collider with probably like 500 or so vertices?

Has anyone done experiments with things like this? Is there a tipping point somewhere that having a single huge vertice mesh collider is actually faster than tons of box colliders?

I’d also be interested in reading the results of such a test.

Interested too.

How about a simple quad-primitive (two triangles):

Box or Mesh or Box-collider-2D?