I have to make a choice between BoxCollider and RaycastAll.
I have to check if an object is in a certain part of a space.
For the moment I do multiple RaycastAll, about 50, and I retrieve all the data I want. But is it a good performance choice ?
With RaycastAll I can have the distance between the Raycast and the object and it seems to avoid High speed objects. And I don’t have to create GameObjects to hold BoxCollider.
But for me, BoxCollider are better for performance but I can’t have the distance and I would have to create useless GameObjects, about 50.
What would be the best solution ? What are the cost of those technics ?
Thanks a lot !