Hi all,
As the title says,
I’m working in Unity 2D and am having an unexpected issue.
I have two objects. One is on the layer “Player” and the other is on the layer “Player Weapon”.
In the Project Settings, for Physics 2D, I have it set so that Layer Collision is turned off between Player and Player Weapon.
However, the BoxCollider2D objects still collide.
It’s really as simple as that, so I’m not sure what to do next.
Layer A and Layer B. Layer A is set to not collide with Layer B.
Yet, Layer A and B still collide…
What am I missing?