BoxCollider2D not triggering

I’ve been trying to figure this one out for quite some time (a bit of a Unity newb), hopefully you all can help me!

I’ve got a player 2D sprite with a Rigidbody2D as well as a BoxCollider2D, and I’ve got another sprite that I’ve called “DeathZone” which contains a BoxCollider2D with “Is Trigger” checked.

The following code doesn’t log any message to the console when the two objects collide, which is worrying:

void onTriggerEnter2D(Collider2D other){
    		Debug.Log ("Something entered death zone.");
    }

I’ve tried everything I can think of to fix this. Help!

OnTriggerEnter2D is spelled with a capital O. Change your script to this:

void OnTriggerEnter2D(Collider2D other)
	{
		Debug.Log("Something entered death zone");
	}