I know that collision is one of the less finished aspects of the 2D experimental preview release, but I’m wondering what anyone’s thoughts are on being able to add box colliders to tiles in the pallet themselves. This way collision can be painted with the tiles rather than added separately.
Does anyone know if anything like this is possible now?
In TileD you can paint your collision layer separately.
The idea would be to work it with Tilemap Collider 2D most likely so that it is 1 giant collider for all your treeline etc. It may give better control to put collision on every single tile, but in the end this can become very tedious.
If I were to make a tilemap today with this set of tools, I’d probably instead just create a Collision Pallette with paintable tiles with GameObjects linked to them that specified the collider and type which of course goes against everything built into the tilemap system and also creates tons of individual colliders.
I see that you have Collider Type on the Tile Asset, but that requires making assets for every single tile. What might make all this workflow easier is if you could click the tile in the Palette and it showed you the definition of the tile and ability to edit all its properties instead of trying to hunt down the tile asset. If there is no definition then the ability to create the asset.
Hopefully once the tutorials come out it’ll be easier to follow what the intended design ideas are behind all the madness