The problem is that the unity manual says to change the size of a box collider you have to go and set the .size of the object. Apparently unity dose not have this as a member of Collider2D. Is this a bug with a unity 5.4 Build or am i doing this wrong.
The .size gets highlighted in red in mono develop.
Coll2 = Building[Item].GetComponent <BoxCollider2D> ();
Spr2 = Building[Item].GetComponent <SpriteRenderer> ();
Spr.sprite = Spr2.sprite;
Coll2.size = Coll.size;