Brackeys is back... kind of

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People were asking who is Brackeys of Godot, turns out it was Brackeys all along.

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while a tiny part of me sad hes making videos about godot… im so glad to see him back… I guess I will learn godot cos i love watching his videos even if i then never use it :smile:

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I will never understand why people liked his videos.

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Yeah man why would anyone like easily accessible beginner focused videos presented in a friendly manner? Completely impossible to figure out.

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Entertainment and accessibility.

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agreed it’s not like I was a noob two years ago and needed someone to hold my hand as I made 3d person movement

His content had a significant impact, attracting a stream of new users to Unity. He will most likely have a similar impact on the Godot community, offering a clearly defined pathway from Unity.

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Unity has become increasingly hostile to beginners. Many tutorials are out of date due to package manager fragmentation. And even if you want to follow up to date tutorials or courses, stuff is just broken often.

You couldn’t add new Input Actions with mouse input from August 2023 up to mid-March 2024 even in Unity recommended LTS releases. Of course, there’s always a workaround for those of us who have to deal with this every day. But for a beginner stuff like that is an impassible brick wall.

And apparently latest Unity LTS release completely breaks shaders, again: x.com

Schools are starting to diversify in other direction besides Unity as well. They dug their own grave and now have to lie in it.

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Lol, true. I think it will have effect on some people migrating to Godot, but also on some people searching for Godot content will see his Unity tutorials.

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Hes a good game dev, and has helped the community greatly. But this doesnt mean switch to Godot because he has. People switch to different engines all the time (be it pro or indie). hell ive used 4 different engines (unity/unreal/in-house) in the last month.

He found a new engine to use and will start a video series on it. Kudos to him, ive tried Godot a few times and even though its open-source doesnt mean its good. Its not… (my opinion).

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I find his videos to be neither of those though, or friendly, or helpful, or have a pleasant pace.

But it doesn’t really need to be about him at all, it can be 100% me.

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Sorry, but no!
He is not a good game dev. He is a good beginner tutorial factory. His tutorials and examples are riddled with inefficiencies, anti-patterns and problems will bite your *ss later, when he is gone and you’re on your own with your problem.

That’s true though.

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That’s what he even says in his video :slight_smile:

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Such a kind and lovely chap; learnt so much from his Unity tutorials over the years! Can’t wait to watch his next phase!

Accessible, free, very beginner friendly and bitesize tutorials that are straight to the point and delivered in a friendly way. Its obvious why his videos are massively liked and cherished. :smile:

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I think it’s the return of the season agreed?

Glad to see he’s doing well and keeping it fun.

can you show at least 2 examples? i find his tutorials very useful, accurate, based on (that time) documentation.

Anyways, i’m glad he is back, i tried godot some months ago but it never got my interest, maybe with his guidance i can try it better

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I’ll take his stuff over whatever has been pushing people to use Find and SendMessage lately. :stuck_out_tongue:

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I am sorry, I do not have the time to binge-watch years old YouTube videos to bookmark things for you this time. You’re free to not believe in whatever I say or even disagree with me. Back in the days when his tutorials were more prevalent his corner-cutting (especially when it comes to the code was not part of the immediate tutorial-subject) wasn’t exactly a secret. So feel free to investigate it yourself.

With that said, his tutorials helped a lot of people, so I’m glad they exist(ed), the benefits probably outweighed the problems they caused.

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