I’ve been afraid to jump into source control, repository and unity cloud but I’m feeling it would really benefit me. I tried to follow this Unity Learn tutorial to set this up: Unity Cloud Build - Unity Learn
but I’m finding it’s outdated as bitbucket and sourcetree have changed since then.
Does anyone know where I can start as a complete beginner to all of this?
Hi @Mantra-Games , I’m sorry that the particular tutorial you linked is outdated. I’ll pass this feedback along to the Docs team so that they can be updated.
Are you interested in figuring out how to set up a Unity cloud project using Plastic SCM or just any source control in general? If you’d like specific details on how to get started in Unity using Plastic SCM, you can check out this setup guide here. If you’re looking for tips on how to set up any source control with a Unity project, you can check out this guide here, including the attached e-book.
All is great there now but the confusing part is that I thought the Plastic/Unity integration that I did through Unity Editor / Plastic would backup the files to my paid subscription with Unity Gaming Services where I have 25GB for Cloud backups.
But when I look under Source Control in DevOps, Plastic and my build is not setup there. So where is my project getting backed up to? In Unity Editor / Plastic SCM tab where I checkin changes, where does all these GB’s go?
I’m glad that the guide is helping you to get started!
I understand the confusion about which cloud storage your Plastic project is using. The 25GB of cloud storage that came with your Unity Teams Advanced subscription was used for Unity Collaborate, which is getting replaced with Plastic SCM. Plastic SCM tracks its cloud storage usage differently from Collaborate, which you can learn more about in this post about why the upgrade is happening.
The web implementation for the Plastic Cloud Dashboard into the Unity Gaming Services Dashboard is in progress, but the goal is to make the UGS Dashboard be the one source of truth on how much cloud storage your services are using and where you can access your Plastic projects. For now, the Plastic Cloud Dashboard is the place to view how much of your cloud storage is being used by your Plastic workspaces. Also, your 25GB of cloud storage from your Teams Advanced will be given to your Plastic organization at no extra charge. I’m sorry for the confusion.
Ok great so I can just ignore the page on the Dashboard where it says “no builds” (screenshot attached) as my builds are in fact getting backed up via the Unity Editor/Plastic SCM.
And I also dont need to re-setup Plastic through the web dashboard as I’ve already done it through Unity Editor and the Plastic website, correct? (screenshot attached)
That tab mentioning your latest builds refers to any automated builds that you have set up in Cloud Build. The builds made using Cloud Build pull the latest changes from your repo to build the project so that you can easily share it with testers. That way they won’t be required to download the source and build the project themselves in order to test. You can read how to connect a Plastic SCM repo to Cloud Build and create automated builds in the docs here.
You are correct that you don’t need to re-setup Plastic SCM in the UGS Dashboard since it was already configured in the Unity Editor and Plastic SCM website. But if you want to configure Unity Cloud Build, you will need to link your repo using the page in the second screenshot you shared.