couple in unity development screens while the game is running…
Week 2 :
Complete Rebuild of the engine has taken place over the last two days, while trying to accomdate the requests some of the users put in. Controls have been completely reworked. Level Design has been compeltely reworked. Many more mechanics are in place.
Good game, although, needs a LOT more light. Add light everywhere. Because I waited an hour before I saw another zombie. And, remove the animation when you shoot. It messes up your aim badly. Other then those 2 things, its cool!
lol, it is something isnt it (refering to the movement. Well , as i said , no miracle worker here , just an afternoon thing. Im sure it will cleaned up, as i have been working more on it today. Tonight i will post an updated build.
lol, k well i was going to just abondon this after a single days work , but now, with the feedback i may well continue on with it. As for the controls, any advice, feedback as to what you liked / disliked, and i will see what i can do about working it in .
Ok, well here is day twos progress. (I was prettty busy all day with other matters of importance, so only little things got done today). I was really hopin to have a little more accomplished today , but guess theres tommorow still to come. Anyways, heres the change log, and i will post again tommorow on this topic (i will also be posting change logs in OP as well as updated player each time).
Zombie Counter not always incrementing correctly on kill, but auto adjusts updates self on next kill. Works correctly behind the scenes, not being displayed corectly.
Rumor has it, that sometimes a single lone invisilbe zombie can be “found” in level.
Running forward while stand still jumping can cause character movement to maintain momentum, even when discontinuing Input.
Thanks hey … and posts like this will keep me going forward on this project. Im really not sure where this project is headed to be quite honest. As i stated back in the beginning, this started as a single afternoon toy for me and my kid. But with each day we both get more excited to see more.
So that said, it is to you, the community, that i ask, what can i do to add some stuff you might like to see. Im not to great still learning , so i may or may not be able to implement everything people would ask for, but i will sure try. It will help me learn. And on that note, im off, but look for a new version tommorow some time.
Well, a little later in the day than usual, but here it is. New update. The web player is actually still currently loading , so a few minutes will be in order before its actually up.
Day 4 Change Log :
Fixed Invisible Zombie issue
Removed Zombie Counter
Added in Story line framework
Added in Quest/s
Added NPC’s.
Added additional custom assets / environment
KNOWN BUGS :
zombies attempt to arc rotate up impossible walls.
QUEST SPOILER :
You will most definately know when you have reached the end of the playable content so far!
Just a quick word mentioning that todays update will be arriving a little later in the day than normal, but it should be a decent update. Hopefully there wont be any hold ups.