Break 2d joint?

Hi,

I’m making a 2d rpg game in Unity. This involves 2d chainlinks using joints in a drawbridge. I want the player to shoot an arrow at a weak link to break it and have the bridge fall/open. My question is- can a 2d joint be broken? I know the regular 3d joint has a break limit, but is there a similar option or workaround for 2d joints?

Thanks

I figured it out. I thought I tried this before but it returned no error so idk. I just disabled the two joints on trigger enter. That simple…