Breakable Objects Framework - FREE

Use Blender’s cell fracture tool to make breakable objects in Unity.

Asset Store.

I hope its ok that i ask questions towards the paid version here too.

  1. What does the package need 170 MB for?
  2. Does it also work purely on Runtime? Or are the Objects “prebraked” and then spawned?
  3. How about the licence? When i use Blender Code in my game must it also be released open source?
  4. How does the integration in Unity works (if I’m nopt mistaken Blender is C++)?

1- The package size is smaller now. I made a few of the textures too large and reduced them.
2- The objects are prebaked and spawned at run-time. They are kept in a stack until they are needed so that you don’t get the instantiation performance hit when they are used.
3- You don’t have to release your assets as open source. They are yours to keep.
4- Blender is written in C and scripted in Python, but that has no effect on the breakable framework. It simply uses the object naming structure generated by the cell fracture tool to organize the parts in Unity.

The only difference with the paid version is the source code. Hope this helps.