What’s the best way to break a fixed joint (or any joint, for that matter) from within a script? Is there a way just to “unhook” it?
I’m sure I can set the break force to a lower value and apply a force greater to cause the disconnect, but I want to be certain there isn’t a simpler/better way first. Plus, I don’t want to add an additional force that would modify the current momentum of the object. Thanks