Hi there, I’m currently working on a project with a lot of massive structures created with Probuilder, and I’m trying to make a shader that will take seamless textures (like the one included) and allow me to avoid the tiling effect due to the scale.
I searched a lot on it, even trying to play with the procedural stochastic showed here but I’m quite lost.
I’m using Unity 2020.1 with HDRP and SG 8.2
Here are my test textures :


