Breakpoints don't highlight even though they are hit


I’m trying out Unity for the first time and tried to set some breakpoints in AngryBots in MonoDevelop. They are hit and stepping changes the line number shown at the head of the callstack, but the current line isn’t highlighted and the line with the breakpoint on deosn’t change appearance when hit. There is no visual way to see which line is currently halted on.

Has anyone experienced this? I Downloaded Unity for Windows today, running on Vista, that came with MonoDevelop 2.4.2 .


Actually, I’ve found they do work in a project I’ve since started myself. It was just in the demo Angry Bots project. It’s working in my own.