Hello!
Been using Unity for a while now, and with the latest update we also received a new version for MonoDevelop. Breakpointing before 4.0.1 has been a charm, and attaching debugger hasn’t been a problem. Now, however, it seems like I cannot trigger a breakpoint consistently. Sometimes it works, sometimes it does not. It’s rather random in this regard, and I’m having trouble finding a correlation for the bug.
I’ve tried to reinstall Unity and MonoDevelop to no avail. I’ve also repeatedly cleaned/rebuilt the solution, also to no avail.
Does anyone else have these issues?
I’m using Windows 7.
I solved it.
It appears that when this breakpoint-error occurs I have to go into monodevelop, alter a random file, focus unity, let it compile, go back into monodevelop and revert it (ctrl-z), save, focus unity, let it compile, and then attach a debugger.
Let me know if you find a better solution.
When this happens to me, there is usually first a modal pop-up in Unity, talking about some issue with doing something with a file. If I press cancel in this pop-up, the debugging stops working normally. I noticed that if during this pop-up I focus on Monodevelop and close it (save files first!), focus on Unity, press Re-Try in the pop-up, and then re-open Monodevelop, I can debug normally again (attach to process first, of course).
Just wanted to share this tip.
thats the craziest thing i have ever heard this is clearly a broken feature why do they not just fix it? this is a necessary feature in monodevelop it breaks other features of the source code debugging as well.
Yep that works for me too. When I just typed loads of spaces into another file it popped up with a dialog top right asking me to convert all the line endings which I did. Perhaps this is main problem. Anyway - that solution works.
- In mono-develop open a file other than the one you are trying to set a breakpoint it, and type in some spaces somewhere (so you don’t need to undo).
- Save → If the convert line endings dialog comes up ->Select convert all files.
- Jump back to Unity and the little spinner down bottom right goes aroundshowing the files are being compiled.
- Back in MonoDevelop hit the Play button to Attach to the unity process and the break points work.