Brian Fargo: Wasteland 2 using Unity

Just catched this on rpg-codex

Discussion

Wonder why they haven’t posted looking for devs on the forums here.

+100

I can’t find any job offers on their page. So maybe this is just the decision made recently and they gonna do that, but most probably not by posting here, but on their own site…

As written in a thread on their forums, you can send them your resume etc. (standard stuff). Just jave a look at the first post.
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=2131

Too bad i already have a few things to do til the end of the year and i’m far away from the us. :frowning:

They had confirmed Linux support some time ago. I wonder if they know something I do not about future native support. I wouldn’t fancy playing this game via the flash/naCL plugins. At the very least, it seems that something is happening:

Unity’s working with them to ensure a Linux release, eh? And it’ll be an executable file supposedly as well. Intriguing. I under if Unity’s just going to hock up support at the end by a prelim port, but restrict this to everyone else.

That’s one of the most negative threads I’ve read in a long time.
Good to see Unity get some recognition though

The amount of badly informed trolling in this thread is top level. This Drog guy would justify the creation of an account just to put him back to his place. It’s crazy to spread biased negativity at such a rate.

A bunch of misinformed know-it-alls.

I made a post, still awaiting approval.

Edit: approved.http://www.rpgcodex.net/forums/index.php?threads/wasteland-2-to-use-unity.72117/page-5

That was some good reality check :slight_smile:

So, they turned down Unigine and took Unity, congratulations, seems like someone did their homework.

Finally a more interesting game for the Unity portfolio.

Hopefully all the bugs the Wasteland-team encounters will get fixed this way too.

I didnt read that whole thread but they just seem like they are a bunch of trolls who go on to talk about things they know nothing about…

Nice

I thought I recognized that name :wink:

Very cool news. I’m looking forward to some great making-of videos from inXile.

I’m particularly impressed by some of the concrete, indisputable facts posted in that thread:

C++ is a requirement for quality RPGs. Just take a look at Dragon Age II and see for yourself how cutting down on the C++ can ruin a game. Facts, people! :roll_eyes:

Sarcasm? I’ve heard mixed things about Dragon Age II and I’ve never played it :wink:

Yes, or at least attempted sarcasm :slight_smile:

Hung out with Brian about two weeks ago for a couple of hours. We talked a little bit about his Wasteland 2 project. When we were swapping stories about our projects currently in development I mentioned we were using Unity on two of our projects – we’re talking multi-million dollar development and support budgets – and he was very interested to hear our experiences.

Anybody who still thinks an entire game is made in pure C++ is misinformed. I haven’t worked on a single professional project that has done that since the mid 1990’s, and even then those particular games were in a minority and usually on a console, e.g. PSX, because the CPU horsepower wasn’t there. In modern games the base underlying rendering, audio and physics systems are C++ tied to a higher level scripting language, usually Lua. I can only imagine that small platforms these days go the pure C++/C/Objective-C route. Anything more powerful than an iPad is melding C++ and lots of scripting.

We had to do a dog and pony for our investors last week. One of the questions was “How often have you had to call Unity tech support?” and our response was: “Never. We haven’t hit anything we couldn’t handle yet.” We’re using low-level C++ libraries for certain parts, stand-alone .NET libraries for others, and C# “scripting” for the high-level abstractions.

It’s not worth refuting any of the rpgcodex arguments point by point because they’re not even talking the same language or on the same level as professional developers. It’s a bunch of wannabes bitching because their favourite engine wasn’t used and all other engines suck because they don’t support lens flares.